Per-question score is now a float in [0.0, 1.0] snapped to a 21-level 0.05 grid, replacing the previous 0-1000 integer scale. Easier to read on a leaderboard, ties become acceptable rather than vanishingly rare, and small clock-skew differences no longer split rankings. DB schema: score is REAL now (SQLite type affinity is loose enough that existing rows still read fine, but new inserts go in as floats). Frontend: added fmtScore() helpers in admin.js and quiz.js to render two decimal places consistently (0.85, 1.20, 5.00) so float-arithmetic sums never display as 0.8500000000000001. Tests: linear_decay/flat/exponential_decay assertions updated; added a snap-to-grid invariant test.
64 lines
1.9 KiB
Python
64 lines
1.9 KiB
Python
"""Score functions.
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Scores are floats in [0.0, 1.0] snapped to a 0.05 grid (21 distinct
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levels). The discrete grid keeps display readable and ties common
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enough that small clock-skew differences don't decide a leaderboard,
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while still rewarding faster correct answers.
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"""
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from __future__ import annotations
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import math
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from collections.abc import Callable
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ScoreFn = Callable[[bool, int, int], float]
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SCORE_FNS: dict[str, ScoreFn] = {}
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GRID = 0.05
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def _snap(value: float) -> float:
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"""Snap to the 0.05 grid and clamp to [0.0, 1.0]."""
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snapped = round(value / GRID) * GRID
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snapped = max(0.0, min(1.0, snapped))
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# Round to two decimals so the wire / display values are always
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# exactly e.g. 0.85, never 0.8500000000000001.
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return round(snapped, 2)
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def register(name: str) -> Callable[[ScoreFn], ScoreFn]:
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def decorator(func: ScoreFn) -> ScoreFn:
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SCORE_FNS[name] = func
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return func
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return decorator
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@register("linear_decay")
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def linear_decay(correct: bool, elapsed_ms: int, time_limit_ms: int) -> float:
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"""Correct answers earn 1.0 instantly, decaying linearly to 0.5 at the
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deadline. Wrong (or missed) answers earn 0.0."""
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if not correct:
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return 0.0
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elapsed_ms = max(0, min(elapsed_ms, time_limit_ms))
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raw = 1.0 - 0.5 * (elapsed_ms / time_limit_ms)
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return _snap(raw)
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@register("flat")
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def flat(correct: bool, elapsed_ms: int, time_limit_ms: int) -> float:
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"""All correct answers earn 1.0 regardless of speed."""
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return 1.0 if correct else 0.0
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@register("exponential_decay")
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def exponential_decay(correct: bool, elapsed_ms: int, time_limit_ms: int) -> float:
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"""Correct answers earn 1.0 instantly, decaying exponentially to ~0.57
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at the deadline (e^{-2}/2 + 0.5)."""
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if not correct:
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return 0.0
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elapsed_ms = max(0, min(elapsed_ms, time_limit_ms))
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decay = math.exp(-2 * elapsed_ms / time_limit_ms)
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raw = 0.5 + 0.5 * decay
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return _snap(raw)
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